Chapter 1
Attitude
1.1 Definition
Originally, the term attitude derived from the Latin words for posture
or physical position
Attitude Characteristic
1. Attitude has an Object:
An
attitude has an object. We can like it or dislike it. Favored or disfavored
for us, negative or positive for us. The object can be a thing (car, mobile
phone, etc.), an idea (have a plan to spend holidays in Bali, etc.),
a person (our friend, somebody, etc.), or a situation (Speaking in front of many people, become vegetarian, etc.)
2. Attitude is learned: an attitude is not existing since we were born.
They are learned through our social interactions and our experiences. We are
surely interacting with others, experience many things in our lives and from
them we acquire information about things. We can say this is a learning process.
As a result of learning then we form our negative or positive attitudes towards
different things, there is a shift from no attitude to some attitude towards
objects.
3. Attitude is predisposition: it is meaning a prior determined or learned view of a thing or tendency to act, this is the state of readiness to react to objects
in a specific way towards a thing, we as an individual have a view which is already
formed in our mind.
4. Attitudes are
relatively stable phenomena: An attitude is lasting because
it tends to endure over time
5. Attitude has an emotional component in addition to the rational side: Attitude has an emotional aspect of liking or disliking in relation to an object, which is often we cannot explain everything by reason for various reasons formed from individual learning experiences and processes.
Chapter
2
Tricomponent
Attitude Models Explanation
towards People’s Attitude in Visiting the Disney World
In this chapter, we will
review the tri-component of Attitude models toward People’s attitudes in
visiting the Disney Word. As Mentioned in chapter 1, the components are Cognition,
Affection, and Behavior.
The cognition component is
what people know about Disney World. It is the people's knowledge and perception
of Disney World. This is what people believe about Disney World. At this stage maybe they are (people) know that Disney is a world-famous resort
consisting of theme parks (Magic Kingdom Park, Epcot, Disney’s Hollywood
Studios, Disney’s Animal Kingdom Theme Park), two water Parks (Disney’s Typhoon
Lagoon Water Parks, Disney’s Blizzard Beach Water Park), over 25 Resort hotel
properties, and a variety of additional entertainment offerings
The affective component is what people or consumers feel about the product in
this case Disney World. We can say that maybe all people, especially kids
like Disney but we also must be aware there are also people who don’t like
Disney. This is the emotional status of people about Disney World, which could be
favorable or unfavorable. Like or dislike could be coming from their
experience with Disney or just liking because they already know about
Disney World and all the values and attributes shown by Disney to the people
(world). If
an individual has a favorable response or positive feelings about Disney ads
might lead them to conclude that visiting this venue (Disney World) will be a
positive, great experience, and bring pleasure.
A consumer’s emotions or feelings about a particular product or brand constitute the affective component of an attitude. A person’s positive feelings about Disney ads might lead him/her to conclude that visiting Disney World will be a positive, pleasant, and good experience.
From a Marketing perspective, this means knowing how the customers feel about their product/service. This is very important for the marketer, whether the communication had been built successfully fosters a positive feeling towards the product so that people will be interested and come to Disney.
The behavior/conative Component is the specific action or behavior of an individual toward Disney World. This is referring to the active individual takes towards the object (Disney), people go to Disney with their family, experience all the facility in Disney or just an intention to take action about it (Disney) for example we are decided to go Disney land with our family by the end of this month to celebrate 2022 new year.
The
question then is, which one is come first of these three components in the Disney
case? Knowing, feeling, or doing? Attitude researchers developed
The Hierarchy of Effects to explain the relative impact of the three components Each hierarchy specifies that a fixed sequence of steps occurs on route
to an attitude
1. High-Involvement Hierarchy:
Think → Feel→ Do; Cognition →Affect → Behavior (CAB)
This
approach assumes that an individual approaches the product decision as the
problem-solving process, their beliefs of the product based on their
accumulates knowledge regarding relevant attributes as the driver of the decision-making
process continues on the
evaluation process that forms the feeling of the product then finally decides
to buy the product. In the case of
consumer behavior towards Disney World, this model confirms that consumers
decide to visit Disney (and enjoy the holiday there) driven by their knowledge of
Disney which forms the belief that Disney chooses entertainment venues that can
meet the needs and desires of himself and his children then formed emotions/likes about Disney and decided to vacation to Disney. Individuals who go
through this stage may decide to vacation to Disney is a high involvement
decision (because it is not cheap to vacation to Disney, the cost of tickets,
plane costs, vacation time, etc. so it needs to be thought about carefully).
2. Low-Involvement Hierarchy:
Think → Do →Feel/ Cognition → Behavior → Affect (CBA)
This
approach assumes that individual doesn’t have strong preferences for one brand
over another, instead, individual acts on the basis of limited knowledge and
forms an evaluation only after they have bought the product. The attitude is
likely to come about through behavioral learning, the as good or bad experience reinforces their initial choice. They are more likely to respond to simple
stimulus-response connections when they make a purchase decision. Consumers are not
motivated to process a lot of complex, brand-related information. Instead, they
will be swayed by principles of behavioral learning, such as the simple
responses that conditioned brand names or point of purchase displays elicit. In
this case, people jump to action after they know What Disney does, they don’t have a strong preference for one brand or other/alternative resort to spend the
holiday. They Just respond to simple stimuli when they make decisions about going to
Disney.
3. The Experiential Hierarchy:
Feel → Do → Think / Affect → Behavior → Cognition (ABC)
This
approach assumes that individuals act on the basis of their emotional reactions.
According to this perspective, intangible product attributes (such as package
design, advertising, brand name, and the nature of the setting in which
the experience occurs, can help shape the attitude our attitude toward a
brand. According to this model, the motives and desires of the
people going to Disney World are driven by their feeling or emotion about Disney World. The motivation for consumption is more driven by emotional
aspects.
Conclusion
Attitude is not formed from a single factor. The three attribute factors of an attitude consist of Cognition, Affection, and Behavior. What drive the consumption or consumer is coming from these three elements and how those elements process and interact will differ in each person's background or motivation towards his or her object. Understanding marketers how that behavior is realized and working are critical to determining how a marketer determines an effective and efficient marketing communication strategy.
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